the ramble dump

Tuesday, January 17, 2006

Dig My Woolly Hat

Melia wants me to let you all know that she completed the FMIT design miles before her deadline. You get to see that in all its big, green glory in a few weeks' time.

Until then, there are some interesting design mockups here to observe and discuss.

Edit: there's now this too, which contains a little bit of information on how it came about.

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Friday, January 13, 2006

Flight

I wanted to try something new. Something different. Something short and experimental, to see what I could do with words.

A guy with a fantastical contraption attached strapped to his back and goggles on his head. The contraption sputters into action. The ascent, the feeling of gently rising and of the ground falling away. The split-second moment of flight. Falling back down to earth. The air gushing past, the feeling of disappointment.

I never wrote it. But the idea stuck.

I felt like beginning a new story. But how? I began it with this idea. No plot. No greater meaning. Just the short-lived flight of a character. How would it work? Would he have a contraption strapped to his back? How would I continue it from there?

Maybe he achieves flight some other way. Maybe there's...an explosion. A building explodes, and he's right by it. A dramatic opening scene.

Then I continued it from there. What made it explode? How are all these other ideas that have grown at an insane rate since it began back in May connected to it? What's the completely crazy ending and answer to those questions that finally clicked into brainly place a few months ago?

I know. You don't. Ner ner.

It started out with all the characters based on a group of people I knew. At one point, I thought it wouldn't work any other way. Now, knowing exactly where I want to go with it, it will only work if I don't do it this way. It was useful at first, helping me to kick-start it all, but now I need the freedom of not basing it explicitly on real people. There are restrictions that come with doing it that way. You're limited to what you can do, because some things just wouldn't be appropriate. And some characters were just people-for-the-sake-of-being-people anyway.

So, there's change. I am keeping just a few of the old characters though, because it really wouldn't be City of Anarchy without them. And they're based on good friends who can take it, anyway, not just people I've only spoken to once or twice. Although they might want to keep telling themselves that their characters are only loosely based on themselves. Because even they're going to be much more...intense.

The Fat Man In Tweed launchdates have been decided, by the way.

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Wednesday, January 04, 2006

CoA Fanart





The first City of Anarchy fanart ever. From Holly Heuser, world-famous artist. Rockin'.

Work on CoA starts this weekend.

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Sunday, January 01, 2006

Welcome...to the Year of the Happening

An optimistic title maybe, but a good way to start things.

Almost a year in the making, it's about time Fat Man In Tweed got online. I know what I have to do, and now it's just a case of doing it.

The Aberration, City of Anarchy, Starcustard. That's it, now. That's the launchlist. No more changing it. No zombie games. Just those three things to work on. As well as any half-decent drawings I churn out along the way, although that's not going to be much.

I hope you all enjoyed Jesnails Returns, by the way. For about three weeks, since finishing my part of Starcustard Chapter 5, this project has received pretty much all my attention (apart from doing birthday art). It was something that was just going to be a quick, really short story that we could rattle off really easily, but then it grew and grew with all the insane ideas we had, and in this last week we've had to work pretty hard to get it done. I think it turned out good, though.

But after working on nothing else for weeks, it's such a feeling of accomplishment now that we've finished it. I'm wondering whether to do the same with the other things I now need to work on, instead of kind of flitting from one to the other. I think I get more done this way, and if you're working on this one thing non-stop, you can really get emersed in it.

But which to work on first?

Happy New Year, by the way.

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