the ramble dump

Monday, July 16, 2007

Pirates of the Caribbean

Last night I saw At World's End. I liked it. Now that I've seen all three films, I thought I'd post a big, fat review of the trilogy as a whole.

To start with, the reason I like all the Pirates films is because they're complete escapism. This is seen by some as exactly what's wrong with them: they're empty of anything but silliness and special effects. But other than the above being well executed, there's something else that made the films so enjoyable for me, and that is that underlying all three films is the aspect of pure storytelling.

Curses, krakens and sea goddesses are all fantastical ideas; they're not especially original coming from the pens of the filmmakers, but are all based on myths and legends that have in the past been the kind of thing that the minds of men have conjured up and convinced themselves of while on such boaty voyages, whether founded on superstition, or to add some mystery or romance to their lives, or just because they liked a good story as much as we do. It might all be imaginative nonsense (why can Davy Jones, for example, only set foot on land every ten years? No reason other than to create a plot device for the story and tragic circumstances for the character). But we can still find ourselves immersed. The film embraces all this kind of thing, while at the same time, through characters like Mr Gibbs, lightly poking fun at the tendency for superstition and melodrama and never taking itself too seriously. There might be no real moral or any direct relevance or usefulness, but irrespective of this, the Pirates films demonstrate with vigour the power and the charm of a good story.

That's not to say that the films were all perfect, but I thought they were all pretty damn good. Here's a breakdown of each:

The Curse of the Black Pearl, by virtue of being the first, is probably the most well-rounded and well-balanced of the three films. It's got equal measures of action, adventure, comedy and romance, and it doesn't suffer from the filmmakers deciding to shovel in overthetop amounts of everything we liked best. It manages to be epic and sprawling without being convoluted, and as a whole is probably the best one.

Dead Man's Chest lives up to the first in most respects. The action is satisfying when it comes around. There's a feeling of a lack of direction when the main story pauses for the characters to engage in hilarious hijinks with cannibals or big rolling wheels; the slapstick is almost overbearing at times and some of the humour seems a bit forced, but it's never unbearable and remains mostly entertaining, if a bit overindulgent. As the series of multiple endings shows, a lot of it is just setting up the next film, but it has enough story to be satisfying in its own right.

At World's End was, to me, an excellent final instalment. It provides at least some sort of conclusion for every story so far presented in the trilogy while still having enough that's fresh. This definitely made it complicated at times, but it never felt overly convoluted like some of the Dead Man segments. I just about managed to follow the constant switching of allegiances, which wasn't so much confusing in itself as made harder to follow by the fact that it happens in such rapid succession.

The film gets off to an uncertain start with the whole getting Jack back stuff, and while having multiple Jacks was mildly entertaining (and I liked it when they made a reappearance later on), the problem with trying to be weird and surreal is that it can easily become tedious and unfunny. A bit like being stuck in a room with someone going, 'Lol, I'm so random!' One Jack chickening his way across the deck has to be the worst and most obvious example of this. After that, however, it quickly improves, and the epic battle scenes at the end more than make up for previous shortcomings. I mean like, woah. I thought that how the stage was set with Calypso's maelstrom of uncertainty was cleverly done. Overall, the tone was surprisingly dark at times, with some pretty graphic violence in Singapore, and later Mercer's horrific yet utterly satisfying end with his facial orifices being invaded by tentacles. The films have always had a darker edge to them (or, as Jack says to Tia Dalma, 'an agreeable sense of the macabre'), but At World's End seemed to take it one step further.

For the most part, I think the sequels do add to the franchise, and all in all, I thought At World's End was a satisfying ending to a very satisfying trilogy.

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Saturday, December 02, 2006

Cuisino Royale



Rather brilliantly manipulated from the original by Amelia.

There is lots of stuff I want to talk about regarding this chapter. There's also lots I can't talk about just yet. I don't want to ruin things. But, as far as the stuff I can talk about goes, a good place to start would perhaps be with custard.

The custard fight is an idea we had very early on. Curiously enough, it was originally going to be some kind of pillow fight. Then later we decided on pirates when it started to look like pillow fights would, unfortunately, not be an option.

We approached writing the café sequence slightly differently to how we normally do. Usually we each work on different threads of the story, and most of the time this a better way of doing it because it gives us both more space to explore our own ideas, but for this sequence in this chapter we tried the old method of writing a bit and passing it to the other person, who then writes a bit and passes it back and so on, both editing it as we went along. Although there was some petulance from both parties over various points, I think for the most part it worked. It was fun to see in which direction it went and helped to add to the spontaneity of the sequence, especially with there being so much going on at the same time. It's definitely something we could try again.

As for 'Cuisino Royale', that actually started out as the title of an email I sent to Amelia containing the Stat and Andromed kitchen scene, with 007 signifying, of course, Chapter 7, and then we realised that, what with the lengthy action sequence and custard fight and all, the name was becoming more and more appropriate. So we've used it as a selling point.

For a long time the pirates and the custard fight were just 'a thing to happen next'. But since July, we started making sudden and extreme progress in deciding where the plot was going, and this soon gave way to something much, much bigger. These past few months, the progress we've made can only be described as it is on Amelia's website:

the most intense starcustard chapters yet... { in deeper than we thought }

The first big story arc, as you might have started to notice with the fade-in/fade-out sequence at the start of this chapter, is coming to an end. Although we've always had some very vague idea of future points in the story since we started it, the story (or stories) we've been following so far have for a long time been the only thing we've had. But what we now have planned is so much bigger than anything yet, and even what we had as those vague future points have been swallowed up by the avalanche of ideas that we've both suddenly found ourselves in. And so have the pirates.

There is, like I said, lots I want to talk about. But I can't. And although we've almost been breaking our brains trying to sort it all out, much to our amazement, I think we sort of have. And it's been hard for me to contain my excitement, feeling fully the need to talk about it like it is the biggest thing ever to happen. Starcustard, we feel, is now on the brink of something massive.

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Wednesday, April 27, 2005

Pirate #001



An alien that'll be appearing in Starcustard in the near future.

His right arm is supposed to look oddly misplaced like that. The idea is that he can hook arms with different functions to the metallic belt around his chest, and these arms are not fixed in any set position on it; they can slide along it freely, so he can have them attacking someone directly behind him quite easily. The arms he's not using are attached to an easily-accessible belt around his belly.

All the wires going into the back of his head and neck are so he can control the arms as if they were a real part of his body.

From left to right, the arm functions on this particular drawing are supposed to be as follows: regular 'grabhand', some kind of firearm, a torch and a knife.

This is just the simple mechanics of the thing. The proper description of the creature itself will be in the actual story, whenever it gets written. This isn't finalised or anything, but it's likely that the one we eventually used will be very similar to this one.

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