The Aberration Chapter 7.Amelia really does have that many notebooks. I've never seen them myself, but she has mentioned them more than once. She has lots for all different kinds of things and thoughts and ideas. I wonder if you could assemble all the contents of her brain with those notebooks, like a sort of psychological biography with a split personality. I know that the black one is for
Starcustard. I am sure at least one of them contains a list of the children she has yet to eat.
She is not here right now, so I can get away with saying these things for at least another eighteen months.
Underneath that Sherlock Holmes reference is a considerable amount of truth. I lack the notebooks of both fictional and factual Amelias, but the same sort of process goes on in my brain when I'm trying to write a story. Things like sciencing and
philosophising and most probably detectiving too all require very analytical approaches to be of much use. Storytelling, however, is the opposite. You can get ideas from all over the place, and while they might all share the same theme or have something in common, you're still left with the task of making something coherent out of what is essentially arbitrary. Whatever reason you might have for including something, whether as a plot device or to represent something or just because you thought it'd be cool to throw in, they're still only there because you put them there.
1 There is therefore a great deal of Detective Muse's making stuff up as you go along.
As I've mentioned
before,
The Aberration has been a continuous struggle to try and achieve this. I started off with a couple of
Halo parody characters, included a few more things just because I thought they were interesting enough, and then over the years the story has repeatedly run out of steam as I've tried to figure out where to go next or what relation any of it has to anything else. Its current form is very different from its earlier iterations, in which the aim was basically just to fill it with weird things, because I've got stuck and had to go back and change things constantly.
I've finally mapped out something that's a bit more coherent than it used to be, by mentally rearranging and adding to and editing the thing until it's formed something I can actually go somewhere with. But does all this arbitrariness, the fact that everything included is ultimately an arbitrary decision, mean that stories are empty? Well, as
tA has shown, there's actually a limit to how arbitrary everything can be before it falls apart. It has to have some coherence, and even if the story works by its own internal logic or requires some suspension of disbelief, the logic still has to be there, and any kind of sustainable logic has to be based at least in part on reality.
Fictional stories are, for the most part, contrived. And creating the illusion that these things aren't arbitrary is all part of the craft. But reality plays its part, and the further a story drifts from it, the less believable it will be. This doesn't mean you can't include fantastical elements in your world's internal logic, and as Holmes points out and Detective Muse echoes in this chapter, improbability is not the same thing as impossibility. But that internal logic needs to be solid.
So where does this leave the meaningfulness of a story, beyond its entertainment value or simple emotional engagement? That internal logic, however sustainable or believable it might be, could still be considered arbitrary. Can you use a story to analyse or demonstrate something? Can you show, say, the personal, social or political consequences of certain circumstances being brought about? Or present a moral lesson or a warning? You can't scientifically analyse a work of fiction any more than you can analyse a dream (albeit a slightly more focused dream). But if the logic behind the story is reasonable enough, you can
suggest. You, as the author, can throw light on an alternative interpretation;
your interpretation. Conclusions drawn from a writer's own fictional world -- by the writer
and reader -- can never be truly objective, but they can offer some balance of thoughts and ideas. In the end, you can't really conclude anything with a story. They can only offer questions. They can offer a new perspective, one that will always be open to criticism but is not necessarily without its worth. That, to me, is part of what it's all about.
And, as in the case of
tA, things like fat men in tweed or talking microwaves or a man dressed in a mutated sort of rabbit costume, even if they were included out of complete arbitrariness to start with, can still become something suggestive or figurative in the context of their function in the story. And who knows, maybe there was already some subconscious significance to them.
So Detective Muse has a point, even if Mr Holmes might disagree that it applies in entirely the same way to his profession. Don't diss the improbable, don't diss the ridiculous, and don't be too quick to diss the arbitrary.
1 Which is why allegory can seem so manipulative.Labels: allegory, fat men in tweed, halo, i am the ramblemaster, science, starcustard, the aberration
# posted by
Chris @ 12:31 PM